Struct ncollide2df64::broad::NoIdDispatcher
pub struct NoIdDispatcher<B>;
Dispatcher which disallows dispatches between identical pointers.
It has no result.
Trait Implementations
impl<B> Dispatcher<B, B, ()> for NoIdDispatcher<B>
fn dispatch(&self, _: &B, _: &B)
Deduce the narrow phase from two bodies.
fn is_valid(&self, a: &B, b: &B) -> bool
Tells whether a collision between two bodies can occur.